Ill use this first button for a round corner. Now to use this extension, first, select the edge or edges that you want to make round or bevel and click on one of these buttons to bevel the edge.
To fix this, youll need an extension called Round Corner. For example this corner here looks fine when its far away, but when I zoom in closer, you can see that sharp edge that I was talking about. So to counter that, I recommend beveling or rounding the corners of your objects when necessary. However, in computer graphics, we get the straight lines and sharp edges by default.
If you take a look at some objects with sharp corners, and zoom in closer, you can see that there is still a curvature, smoothness to that corner. Like Ive mentioned before, in the real world, there is no perfectly clean surface in the same way, there is also no perfect 90 degree edge in the real world. As you can see, with surface imperfections, our wood flooring looks less repetitive and more realistic.Ģ. You can also turn each of these layers on and off like so. There we go, you can see that it added some smudges here. Next, Ill name this Overlay2 Now go to the Blend material and add a coat, set it to the new overlay we just created. Set the diffuse color to white, then add the opacity texture. But before we do that, Im going to repeat the first steps and create a generic material. You can always add another layer by using this button here. To make it more visible, drag this slider all the way to the right, and if you want to make it less visible then drag it to the left. There it is, you can now see some scratches on our flooring material.
Now lets add a coat to the blend material, and set that as our Overlay. Next, lets create a blend material and set the base as the Laminate wood Im going to apply this blend material and see how it looks As you can see, the material is a little too small, so Im going to increase the sizing from 10 inches to 4 feet. Im going to use this Laminate wood material here. Now lets overlay this on top of another material.īefore we do that, Im going to rename the material we just created as Overlay Now Im going to choose a material from the library to use. Anything thats white is visible, and everything thats black is invisible. As you can see, since we are using the texture as the opacity map. There you go! now we can see the texture in the viewport and we can know what it looks like when we zoom in. Its still hard to see because we dont know how much to zoom in. You can see that nothing is happening, thats because the material is too small and the camera is too far away so lets zoom in a little closer.
VRAY SKETCHUP SUN SETTINGS FREE
For this, I will use one of David Gruwiers free samples. Here you will see that its all white so lets go down to Opacity, and add the surface imperfections map. Now Im going to create a 25 by 25 square and apply this material to the surface and start the interactive render. Next, Ill set the diffuse color to white. Go to the material tab and click here to Create a Material. Once youve downloaded the maps, lets start Sketchup and open up the Asset editor. David Gruwier also has a collection of maps with free samples that you can find on his website : You can find these maps on, which is a premium website for textures but there are some free textures as well. So how do you add surface imperfections to a material? First you need a special texture map called a surface imperfections map, which is a black and white map that represents imperfections like stains, scratches, fingerprints, etc. Thats why its good to add some surface imperfections to the materials in your model. So when the objects in your renderings look too clean or too perfect, it will look a little unrealistic. If you look at the objects in the real world, you can see that their surfaces always have some types of imperfections like dirt, scratches, or even fingerprints. Use surface imperfections – increase photorealism